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LIFT LONDON | MICROSOFT STUDIOS

Web application and Mobile app concept

RESPONSIBILITY

I joined the Lift team as a UX/UI contractor for 3 months to work on a web tool to help game developers evaluate their build performances.

The next projects were:
. to work on exploration and concepts for features on a desktop application
. to translate a desktop app into a mobile app

PROCESS

Project 1
Sketching and low fidelty wireframes;
user flows, evaluating with stakeholders.
Other projects
Lean personas, concepts and low-fidelity wireframes


SCOPE

UX/UI Designer
Products: internal, customer-facing
Tools: Illustrator
Method: stakeholder interviews, lean personas
Time: 3 months


Image source: Lift London

UX/UI FOR WEB APPLICATION

I had been working on a online tool that should help
game developers to track the performances of their Beta-releases. I created user flows, sketches, low-fidelity wireframes, clickable prototypes to validate the concepts with Stakeholders.
The project has been finalised with UI Design.

– Under NDA –
 

Lift-london
Lift-london

UX DESIGN

FEATURES FOR DESKTOP APP

Furthermore I joined the wider UX/UI team to work on features for a desktop application. With further progress
of this project I was part of the user research.

CONCEPT FOR NATIVE MOBILE APP

Conceptualised and translated a desktop application, therefore I created lean personas and low fidelity wireframes.

– Under NDA –